Connecting Claude Desktop to MCP Server: Step-by-Step Guide

This is a quick note to connect Claude Desktop to an MCP (Model Context Protocol) server. Introduction How to Connect Claude Desktop to an MCP Server 1. Add MCP Server Information to the Config File 2. Restart Claude Desktop Conclusion Ref…

AI Agent Patterns & Practices

Learn about AI agent patterns and practices from Anthropic’s article "Building effective agents" and its follow-up video. Introduction Background: What Is an AI Agent? AI Agent Patterns Augmented LLM Workflow: Prompt chaining Workflow: Rou…

Connecting GPT with MCP Server: MCP Tutorial

In this post, we'll connect GPT / OpenAI API with MCP (Model Context Protocol), and learn how MCP works. Introduction Recap: What is MCP? Connecting GPT to an MCP Server Implementing the MCP Server Implementing the MCP Client Running the M…

How to Create a Noise Texture in Aseprite

This is a quick memo on how to make a background that looks like a noise texture in Aseprite. Introduction How to Create a Noise Texture in Aseprite Conclusion References Introduction In Aseprite, I wanted to create a background that looks…

Blender Python Not Showing print() Output: How to Fix It

This post summarizes how to fix the issue: print() doesn't display any output in Blender Python. Introduction Blender Python: How to See print Output Open the System Console (Windows only) Launch Blender from the Command Line Use Alternati…

How to Export Animations as PNG Sequences in Aseprite

This is a quick note on how to export an animation as a sequence of PNG images—one image per frame—in Aseprite. Introduction How to Export Animation as PNG Sequence Images Tip: Customize the Filename for PNG Sequences Conclusion References…

Ebitengine Tutorial: Boids Flocking in Golang

Learn the basics of the Go-based game engine Ebitengine by implementing a Boids Flocking simulation. Introduction What is Ebitengine? What I built: Boids Flocking Implementing Boids Flocking Minimum setup: Hello, World! Directory structure…

How to Implement Boids Flocking in Godot Engine

A Boids Flocking simulation implemented in Godot Engine. Introduction Update: Made a Game with Boids What is Boids Flocking? Implementation Separation Alignment Cohesion Chasing Food Conclusion References Introduction I implemented Boids F…

How to Import Reference Images in Aseprite

This is a memo on importing reference images into Aseprite. Introduction Importing a Reference Image in Aseprite Conclusion References Introduction I wanted to import a reference image into Aseprite as an underlay layer. Since I couldn't f…

How to Fix "Ctrl + T" Not Working in Blender

This post provides a solution for when the "Ctrl + T" shortcut does not work in Blender's Shader Editor. Introduction The Issue with the "Ctrl + T" Shortcut in Blender Cause Solution Conclusion References Introduction In many Blender tutor…

Check Xcode and SDK Versions via Command

A quick memo on how to check Xcode and SDK versions using the CLI. Introduction Check Xcode and SDK Versions via Command Method Examples Conclusion References Introduction When installing tools on a Mac, there may be dependencies requiring…

Blender: Exporting Videos in MP4

A quick guide on how to export videos in MP4 format using Blender. Introduction Exporting Videos in MP4 in Blender 1. Set the Output Format to "FFmpeg Video" 2. Set the Encoding to "MPEG-4" 3. Adjust the Codec Settings Conclusion Reference…

LLM-Based 3D Modeling in Blender: Trying Out MeshGen/LLaMA-Mesh

Exploring LLaMA-Mesh, an LLM that outputs 3D model data, and its Blender add-on, MeshGen. In addition, we'll also try using ChatGPT for 3D modeling. Introduction Understanding LLaMA-Mesh 3D Modeling with MeshGen Installing MeshGen in Blend…

Using !FindInMap Inside !Sub | CloudFormation

This post summarizes how to use !FindInMap inside !Sub in AWS CloudFormation. Introduction Using !FindInMap Inside !Sub Conclusion References Introduction CloudFormation's !Sub is a function that substitutes values into a string, while !Fi…

Building Aseprite from Source | macOS

Build the pixel art tool "Aseprite" from the source code on Mac. Introduction Building Aseprite from Source Getting the Aseprite Source Code Required Libraries Compilation Appendix: Running Aseprite as an Application Conclusion References …